Monster High: Ghoul Spirit (Nintendo DS)
About this deal
It’s a bit hilarious when the lines spoken have nothing in common with the text on the screen which is their actual dialogue. It wasn’t the best game I’ve played all year, but it honestly is one of the better Wii exclusives of 2012 – such as that is. Other than that, the game looks good for a DS release and each location is noticeably different in style and layout.
All three versions of Ghoul Spirit are the exact same game, though with accommodations made in response to the abilities and limitations of the platforms. By not having it on the 360 and the PS3, ImaginEngine saved themselves an even worse thrashing about the graphic styles. So there’s lot of dialogue options in this regard, even if it’s friends just giving each other good natured ribbing.The six different courses have a lot of detail to them, which is impressive considering this is a racing game and you usually can/t/don’t pay attention to the backgrounds because your eye is on the course. Because coins tend to be located in corners and on edges, they are more easily collected by Light racers, though Medium racers are often good for that. While the game could have definitely used a bigger budget in the visual and audio departments, the overall game is well made. The main Monster High characters look okay, but the rest of the game’s character models are an eyesore.
Some of these codes could be found at the Monster High YouTube channel, which put up a Video Game playlist of eight shorts. It doesn't often happen that any computer-controlled team gets enough coins to unleash a special ability of their own, and even rarer is it when they use it against the player's team, even on Scarifying. There aren’t a lot of options here (between two and three for each), so that was a bit of a disappointment. Now again, remember I’m a thirty-five year old guy that has been playing video games all his life and the target audience for Skultimate Roller Maze is young girls, so that demographic may have a harder time with the game and thus get more out of it. Once you realize what characters are the best and what route to take is fastest, you should find Skultimate Roller Maze to be a cakewalk.You do get a bit of smack talk between your team and some other Monster High characters in Race mode before each segment, and it is nice to see that the dialogue changes based on who the opponent is and who your starter racer is as well. The bad news is that the theme song is only used at the very beginning of the game and the voice acting is limited to the same half a dozen lines repeated over and over again. Quick to freeze out the competition, this creeptastic competitor has icy-cool moves on the SKRM track. Without co-perative or competitive gameplay, there’s not much you can do with the DS version of Skultimate Roller Maze You can unlock everything in about an hour and a half if you’re good at the game and then it’s really just trying to beat your time. It is generally wise to not have more than one Strong racer in a team, especially for corner-heavy tracks like Skull Shores and Monster High School.
Players can choose from a selection of six monsters - mash-up monster, vampire, werewolf, mummy, zombie, and gorgon - several facial designs, several skin colors, several haircuts, two outfits, and in the Wii version, several outfit color designs, to put together their avatar. Now 99% of you don’t know this company but if you are a super crazy Pokemon fan, just the name should fill you with dread as they are responsible for the hideous Pokemon Team Turbo which is not only legendary for its horribleness but why TPC and Game Freak pretty much abandoned the idea of letting a Pokemon game be developed for a platform other than Nintendo systems (Of course, the Square-Enix cell phone game helped with that too…). You have a choice of Zombie, Mummy, Werewolf, Vampire, Gorgon and “Mash-Up” which is the Monster High name for Flesh Golems. Granite City was referred multiple times in "Friday Night Frights", though, as the home of Monster High's main opposing team.
Speed boosts do not add up, so having a speed boost active when crossing a speed platform makes the platform have no effect. Overall, the aural aspects are somewhat better than the visuals, but a higher budget and more time could have really made this thing memorable for the core Monster High fan.